Mark FletcherThis is a featured page

What Web 2.0 Companies Should Not Do
  • Don't take too long to launch
    • "perfection is the enemy of good enough"
    • getting customer feedback sooner rather than later will help product development
  • Bloglines was formed around the problem of finding info (not a solution looking for a problem)

"freemium" -- free for limited usage, pay for additional

More background on Mark Fletcher
  • Blog - http://www.wingedpig.com/
  • May 15, 2006 Talk at SDForum Startup SIG "Lessons Learned Birthing and Building Web StartUps"
  • Garage Philosophy (excerpt from May 15, 2006 talk at SDForum Startup SIG)
    • Solve a Pain Point
    • Have Passion for the Idea
    • Be Cheap!!
    • Release Early/Release Often (3 Month Rule)
      • Doesn’t Have to be Perfect
    • Involve Your Users
    • Moonlighting limits risk
    • Friends/Family funds
    • Free services = less pressure
    • Hire a lawyer
    • Outsource to eLance / Rent-A-Coder
  • Design Philosophy - He Recommends Amy Jo Kim's perspective
    • Summary from O'Reilly Blog "Kim discussed five key mechanics of game design, why they are important and powerful, and examined examples of how they can be used in other settings. The five game mechanics
      discussed were collectiing things, earning points, providing
      feedback, exchanges, and customization
      ".
    • Her Slides from ETech06


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skmurphy
Latest page update: made by skmurphy , Jun 11 2006, 7:58 PM EDT (about this update About This Update skmurphy added details on Design Perspective - skmurphy

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